海量图书期刊资源,随时随地畅享阅读乐趣
An electronic class photo albumReek, Margaret M.; Reek, Kenneth A. · ACM SIGCSE Bulletin · 1996
Design patterns for semaphoresReek, Kenneth A. · ACM SIGCSE Bulletin · 2004
The well-tempered semaphoreReek, Kenneth A. · ACM SIGCSE Bulletin · 2002
A software infrastructure to support introductory computer science coursesReek, Kenneth A. · ACM SIGCSE Bulletin · 1996
The TRY system -or- how to avoid testing student programsReek, Kenneth A. · ACM SIGCSE Bulletin · 1989
Use of laboratories in computer science education: guidelines for good practiceKnox, Deborah; Wolz, Ursula; Joyce, Daniel; Koffman, Elliot; Krone, Joan; Laribi, Atika; Myers, J. Paul; Proulx, Viera K.; Reek, Kenneth A. · ACM SIGCUE Outlook · 1996
Use of laboratories in computer science education: guidelines for good practiceKnox, Deborah; Wolz, Ursula; Joyce, Daniel; Koffman, Elliot; Krone, Joan; Laribi, Atika; Myers, J. Paul; Proulx, Viera K.; Reek, Kenneth A. · ACM SIGCSE Bulletin · 1996
Teaching software engineering through game designClaypool, Kajal; Claypool, Mark · ACM SIGCSE Bulletin · 2005
Teaching students to hackLogan, Patricia Y.; Clarkson, Allen · ACM SIGCSE Bulletin · 2005
Using puzzles in teaching algorithmsLevitin, Anany; Papalaskari, Mary-Angela · ACM SIGCSE Bulletin · 2002
The CSedRes toolboxAlmstrum, Vicki L.; Wu, Cheng-Chih · ACM SIGCSE Bulletin · 1993
Introducing recursion by parking carsWirth, Michael · ACM SIGCSE Bulletin · 2008
Programming by choiceMaloney, John H.; Peppler, Kylie; Kafai, Yasmin; Resnick, Mitchel; Rusk, Natalie · ACM SIGCSE Bulletin · 2008
Guiding students through programming puzzlesRoss, John Minor · ACM SIGCSE Bulletin · 2002
Kinesthetic learning in the classroomBegel, Andrew; Garcia, Daniel D.; Wolfman, Steven A. · ACM SIGCSE Bulletin · 2004