海量图书期刊资源,随时随地畅享阅读乐趣
Table of Contents [Table of Contents]IEEE Signal Processing Magazine · 2015
Table of Contents [Table of Contents]IEEE Technology and Society Magazine · 2014
Table of Contents [Table of Contents]IEEE Vehicular Technology Magazine · 2016
Table of Contents [correction to Nov/Dec 09 Table of Contents]2010
Classified Table of Contents Numbers 1-100 1952-1983 || Classified Table of ContentsPast & Present · 1983
Table of Contents Numbers 101-150 November 1983 - February 1996 || Table of ContentsPast & Present · 1996
Volume 10, Number 2 (1995), in the Table of Contents and the Volume Table of Contents, under Reviews and Comments1995
Table of Contents/Table des MatieresPS: Political Science & Politics · 1988
Elegance in Game DesignBrowne, Cameron · IEEE Transactions on Computational Intelligence and AI in Games · 2012
Decaying Simulation StrategiesTak, Mandy J. W.; Winands, Mark H. M.; Bjornsson, Yngvi · IEEE Transactions on Computational Intelligence and AI in Games · 2014
A Problem Case for UCTBrowne, C. · IEEE Transactions on Computational Intelligence and AI in Games · 2013
Skald: Minstrel ReconstructedTearse, Brandon; Mawhorter, Peter; Mateas, Michael; Wardrip-Fruin, Noah · IEEE Transactions on Computational Intelligence and AI in Games · 2014
Temporal Game Challenge TailoringZook, Alexander; Riedl, Mark O. · IEEE Transactions on Computational Intelligence and AI in Games · 2014
Computational Intelligence in Games 2014IEEE Transactions on Computational Intelligence and AI in Games · 2013
Clustering Game Behavior DataBauckhage, Christian; Drachen, Anders; Sifa, Rafet · IEEE Transactions on Computational Intelligence and AI in Games · 2014
Efficiency of GDL ReasonersSchiffel, Stephan; Bjornsson, Yngvi · IEEE Transactions on Computational Intelligence and AI in Games · 2014